
Electricity spreads from building to building, with pylons needed to bridge any gaps, but it leads to the odd situation where you’re building temporary pylons to reach the handful of buildings that have popped up and are sat complaining in the centre of your new development. Rather than relying on the road network, electricity and water work differently. Putting important buildings on a main road or in the right spot on a one way system helps them reach the further, but even then, it’s easy to forget and let them get overwhelmed. You can check the info views separately, but going to place the relevant buildings bathes the whole world in white, showing the respective coverage and how far down the road system each can reach by shading them green. That means placing parks and transport links in residential areas, providing enough electricity, water, schooling, healthcare, fire and police services, and yes, making sure someone picks up the rubbish. Your job as the mayor is really to make living in your city appealing to live and work in. You can rename them if you wish, just as you can any citizen, car, building and even animal, but I enjoy their quirky banality. As the land value increases, they’re quickly redeveloped into more appealing styles, though they’ll still have amusingly obvious names like “All The Things Superstore”. Eventually, you unlock high density zoning and office space, but at first it’s all small houses and grubby looking shops. Either use the fill tool to colour grouped blocks, drag a select box across the map or paint with two brush sizes to cover the roadside property in green, blue and yellow. There’s similarly intuitive controls to zone for residential, commercial and industrial, which lets people, families and companies move in and sees buildings spring up.


CITIES SKYLINES SWITCH REVIEW UPGRADE
Roads come in all manner of sizes too which you can upgrade on the fly, with single lane, dual lane and triple lane roads as well as one way roads of all sizes and motorways, for those longer car journeys.

Placing roads in this game is a joy, and while you can draw straight lines, my mainstays were the curved and free-form laying tools that with a few intuitive clicks let me create the smooth shapes that I wanted. Of course, you can try to create a highly efficient and boring grid system, but half the fun for me is in building eccentric road layouts that weave and wander the land before branching out in weird and wonderful ways to cover the land.
